Tag: TABLE

Results

  • Game-Mechanics

    Step 1 -- [[Fundamental-Mechanics | *Fundamental Mechanics*]] Step 2 -- [[Advanced-Mechanics | *Advanced Mechanics*]] Step 3 -- [[Fight-the-fight | *Fighting the good fight*]] Step 4 -- [[What's the deal with Magik | *What's the deal with Magik*]] p …

  • TABLE-Starting-Gear

    Select up to 8 items from the following list, plus roll 1 random special item (pure humans get 2 random special items): 1- *BASIC(Basic is akin what could be accomplished by a craftsman in the late 1600's if he had access to duct tape, crappy forging …

  • TABLE-Damage-Wield-Quality

    ||_.Damage like|_.Adjust|_.Recoil nulled by (if melee, must manage this STR adj with proposed hand/hands)| ||A|1d4|+0| ||B|1d6|+1| ||C|1d8, 2d4|+2| ||D|1d10|+3| ||E|1d12, 2d6, 3d4|+4| ||F|2d8, 4d4| ||G|3d6| ||H|2d10, 5d4| ||I|2d12, 3d8, 4d6, 6d4| …

  • TABLE-Boom-Cone-Point-Strafe

    Each area attack type has differing dimension outlined specific to the weapon (see Tables). * *Boom!* Grenades, bombs, molotov, all have a radius effect, multiple targets affected -- saving throw required; 1/2 damage if you succeed, full damage if you …

  • TABLE-Armors-et-al

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/158453/WIKI_armor-types.jpg(Wiki armor types)! |=. *Armor Category*|*DEX Mod.*|=. *Basic*|=. *Hybrid*|=. *Relic*| |=. Light *(LT)*|[[TABLE-Attribute-modifiers | Primary Dex Adj.]]|=. 1|=. …

  • TABLE-Difficulties

    |+*DC*+|+*Approximation of Difficulty*+| |10|Easy| |15|Common| |20|Average| |25|Above Average| |30|Difficult| |35|Very Difficult| |40|Stupid| |45|Crazy| |50|Impossible| DC = difficulty # what the dice, skills, modifiers, adjustments etc must …

  • TABLE-Cybernetics

    *CIRS* _Cybernetic Implant Rejection Syndrome (pronounced Curse)_ Whenever a new cybernetic system is implanted, it is valued (by increments of .25, etc) and is called the CIRS count. It is cumulative - later additional implants may cause it to …

  • TABLE-Attribute-modifiers

    table{border:1px solid black}. |+*#*+|+*Primary*+|+*Secondary*+| |11|+ 0|+ 0| {background:#ddd}. |12|+ 1|+ 0| |13|+ 1|+ 0| {background:#ddd}. |14|+ 2|+ 0| |15|+ 2|+ 1| {background:#ddd}. |16|+ 3|+ 1| |17|+ 3|+ 1| {background:#ddd}. |18|+ 4|+ 2| …

  • TABLE-Weapons-et-al

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/172666/WIKI_Weapons-et-al.jpg(Wiki weapons et al)! ||||*Base Damages*|| |=. *Weapon Category*|*To hit Stat Adj.*|*Damage Stat Adj.*|=. *Basic*|=. *Hybrid*|=. *Relic*| |=. Light *(LT)*| …

  • TABLE-Powers-Spells-Innates-etc

    Formula of hit point cost: Level of Power/Spell/etc plus, ||_*Simple*_|_*Complex*_|_*Exotic*_| {background:#ddd}. |Diminished|+ 0|+ 1|+ 2| |Book|+ 1|+ 2|+ 3| {background:#ddd}. |Heightened|+ 2|+ 3|+ 4| - - plus if your power calling allows, …

All Tags