Tag: ENERGY

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  • Blaster, ION

    Blasters fire "blasts" of energy (duh) , multiple packets of photonic burst in a wide focus pattern ("unconcentrated"). They are preferred for narrow long spaces- hallways, etc, in which you don't desire ruptured/pierced walls into spaces beyond.

  • Cannon, ION

    Blasters fire "blasts" of energy (duh) , multiple packets of photonic burst in a wide focus pattern ("unconcentrated"). They are preferred for narrow long spaces- hallways, etc, in which you don't desire ruptured/pierced walls into spaces beyond.

  • Laser Rifle

    Laser weapons fire concentrated beams of energy at their targets and cause damage by their intense light and heat. They are preferred for narrow long spaces- hallways, etc, in which you don’t desire ruptured/pierced walls into spaces beyond -- or -- for …

  • Grenade- Torc

    Torc energy disintegrates non-living material (although it will disintegrate +anything+ -- living, too -- within the %{color:red}kill zone%). Requires a bit of ruling on the GM's part when these grenades go off.

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