Plasm-Ghost

Description:

TOUCH (normal action, if drain all MIND, victim soul destroyed, body breathes on for a few hours then kicks like fish out of water), x1 round, cold damage & sometimes MIND affected
CANCEL (negates damages from physical attacks) only half attacks ‘hit’ the ghostly
COWARD (is fearful enough it will flee this circumstance) of bright light, or fast delivery of damage
GHOSTLY (never ‘solid’, can ‘glide’ through solid objects) negates armor & natural AC adjustments — only DEX can help you dodge a TOUCH attack
GUST (of non-damaging, normal wind, normal action) x1 daily, can create a blast of chilling air in 30 ft space 1 rnd
IMMUNITY (immune to all mind control, continuous)
IMPERVIOUS (cannot be hurt by COLD, continuous)
SNEAK (Being quiet, hiding, etc) + ?, silent as, well, a ghost
TRACK (smell & hearing senses of human on steroids) + ? pretty darn good

Bio:
ALL Attacks: + ? to hit, x1 touch Init: + ?
STR: none AC: like grabbing a fart DR: not usually
DEX: flits about hp: weak MV: man-ish speed
MIND: dog-ish smarts ActP: mebbe SZF : SML / 5′×5′

Plasm-Ghost

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